Hello, dear reader, I hope you’re having a good day. This article on Catbird has a light review on the game since I have not beaten it. I am currently in World 2, Grasi, and still traveling the planets. Note that other reviews on the game say the difficulty spikes in world three. I’m not being paid to write this blog, and it contains information based on my opinions from playing Catbird. Catbird is rated 9+ on the App Store for Infrequent/Mild Cartoon or Fantasy Violence. It’s pretty clean with cartoony monsters, cute characters, and no gore.
Light Review: Catbird is a whimsical platformer with decent controls. It requires timing, strategy, and determination. Catbird is free to play, contains occasional advertisements between levels or after dying several times, and features a variety of fast levels which take 1 to 8 minutes to complete (time varies with skill and difficulty of levels). The ads aren’t all what I’d call family-friendly. An ad for a game called Choices popped up. Choices is rated 12+ in the App store, but, based on the ad, I’d assume it was meant for older audiences than 12 year-olds. The only in-app payment is $1.99 to remove ads. Go to the Options gear at the top right of the home screen and click on Ad with a line drawn through it. It’s the middle purple button. The other options hide the controls or restore your purchase.
- Read the level name– There can be crucial information in the level’s name. It gives you clues on what to expect in terms of speed and obstacles. An example would be World 2’s
- Go to the edge before jumping- Especially in the starting levels. Catbird teaches you early to jump as close to the edge as you can get away with. You’ll just die if you don’t learn this lesson.
- Catbird slides a bit farther than you may expect when moving left and right- Be careful when near spikes. The game gives Catbird the ability to snuggle amazingly close to enemies, but beware all forms of spikes!
- If you’re on shaking ground, jump- When the ground starts shaking beneath you, go ahead and jump, then flap to slow your descent. It’ll help you gain information on your landing zone and give you time to think out your next steps. Sometimes the best thing to do is fall quickly. Usually, the shaking blocks will still give you time to reform your strategy on the fly.
- The first boss destroys his ground- The first boss will jump towards you and destroy his bridge as he approaches you. Let him destroy most of the planks before he reaches your starting position. Jump before, or when, it’s about to land on the last plank to the other side of the now broken bridge. It has to jump on the same plank you leapt from and will just create a hole to fall through. Congratulations! You’ve beaten world 1.
I hope these 5 tips help you out, dear reader! Let me know if you think Catbird looks more like a Batbird. I think so.
Disclaimer: I’m not being paid by Ryan Carag or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don’t take responsibility for the content on sites linked to from this article.
by Brian Petrilli AKA Jalinon