Gaming Tips and Tricks 43: Castle Crush Review and 5 Tips

Hello, dear reader, I hope you’re having a good day. This article on Castle Crush contains a light review and several tips. I’m not being paid to write this blog, and it contains information based on my opinions from playing Castle Crush on iOS. Castle Crush is rated 12+ on the App Store for Frequent/Intense Cartoon/Fantasy Violence. It’s almost like watching a Saturday morning cartoon’s action scenes.


Castle Crush is a free-to-play 3 lane card game which runs with a lot of Clash Royale’s design decisions. That’s not a bad thing, it just makes the game feel unoriginal. If you’re tired of Clash Royale, or just want to try a similar game with a different spin on things, then Castle Crush is the game for you. The key to victory lies in lane control, positioning, and timing your unit placement. Parents should know a variety of death effects, including pools of blood, do appear when units die.

Time: It takes about 3 seconds for a match to queue. Sometimes a loading screen will pop up before the match Early rank matches take less than 2 minutes to complete. It’s great!

Pros and Cons: Chill music from Fun Games For Free keeps the action feeling mellow. This can make the game easier to binge as you lose track of the amount of matches you play, yet it also makes the game less exciting. Fast gameplay and reduced variance make the game easy to pick up and enjoy for any player. Castle Crush leaves less room for crazy positioning or antics so I doubt a professional league will really pick up. This does make the game nicer to new players getting used to online play and eases them into the ideas of positioning and timing. Castle Crush is definitely structured to take your money if you want to progress quickly, like most free-to-play games. One con is the seemingly random number of cards you unlock in the chests. My last victory chest gave me 24 common cards and 2 rares. Once you reach 200 trophies or level 2 (I’m not sure which) your deck will expand to allow 12 unique cards or multiples. Frankly, just keeping the same cards you have, but doubled, seems to be a great strategy. This does let you experiment with card types, but it feels less useful when first starting.

Overall Impression: I would recommend Castle Crush to players who enjoy a fast online free-to-play game. There’s minimal lag, easy mechanics, and chill music. The ocean may get too deep and the whales may crush you at higher levels of play due to buying card strength. If you don’t enjoy free-to-play games, lane-based combat, or online play, you’ll hate Castle Crush. I recommend the game to anyone looking for an enjoyable few minutes of simplified online battles. It’s well made. Good tactics will let you defeat enemies with 1000 health more than you.

Picture of gameplay:


  1. Control the lanes- You want your opponent to react to your plays. This lets you keep control of the battle. So start with a strong presence in one lane and quickly lay units in the others. I recommend a dwarf, then archers, then spread! This also protects your army from control cards like Inferno.
  2. Keep in mind the mana curve and keep up the pressure- To control the lanes you need to keep playing cards! Make sure you have a few low-cost cards. I recommend two 2 mana cost cards (doubled when you get 12), a 3, a 4, and so on. Most of the time you won’t need any cards which cost more than 8. I took out an Executioner and made a slot for Inferno once the 12 card deck unlocked.
  3. The Demon is the best early card in the game – It’s all about timing with this thing, but you can nuke any other card in the early ranks. So, if you make your enemy react to you they’ll have one big card in a lane. Your demon will toast it as the weakest enemy in the lane. You’re welcome.
  4. Units don’t run at the same speed- If you want your dwarves (or dwarfs) to be useful in the beginning, you need to play them first so they remain up front and then play archers as far behind them as you can. Keep in mind attack ranges as well! Siege Ballistas can snipe across half the lane!
  5. Any army can be countered- My army has done pretty well. The last battle against a stronger opponent left me with 600 health after a string of flawless victories because I didn’t have an inferno in hand against 10 skeletons my opponent had held back for the right time. My demon couldn’t do a thing against 10 small skeletons!

I hope the review and tips help you out, dear reader! May you crush a castle!

Links: is the game website and is the Wiki site.

Disclaimer: I’m not being paid by Fun Games For Free or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don’t take responsibility for the content on sites linked to from this article. Also, note the video game doesn’t seem to be related to the board game or Crush the Castle.

by Brian Petrilli AKA Jalinon

Catbird – Light Review and 5 Fast Tips – Gaming Tips and Tricks 36

Hello, dear reader, I hope you’re having a good day. This article on Catbird has a light review on the game since I have not beaten it. I am currently in World 2, Grasi, and still traveling the planets. Note that other reviews on the game say the difficulty spikes in world three. I’m not being paid to write this blog, and it contains information based on my opinions from playing Catbird. Catbird is rated 9+ on the App Store for Infrequent/Mild Cartoon or Fantasy Violence. It’s pretty clean with cartoony monsters, cute characters, and no gore.

Light Review: Catbird is a whimsical platformer with decent controls. It requires timing, strategy, and determination. Catbird is free to play, contains occasional advertisements between levels or after dying several times, and features a variety of fast levels which take 1 to 8 minutes to complete (time varies with skill and difficulty of levels). The ads aren’t all what I’d call family-friendly. An ad for a game called Choices popped up. Choices is rated 12+ in the App store, but, based on the ad, I’d assume it was meant for older audiences than 12 year-olds. The only in-app payment is $1.99 to remove ads. Go to the Options gear at the top right of the home screen and click on Ad with a line drawn through it. It’s the middle purple button. The other options hide the controls or restore your purchase.


  1. Read the level name– There can be crucial information in the level’s name. It gives you clues on what to expect in terms of speed and obstacles. An example would be World 2’s
  2. Go to the edge before jumping- Especially in the starting levels. Catbird teaches you early to jump as close to the edge as you can get away with. You’ll just die if you don’t learn this lesson.
  3. Catbird slides a bit farther than you may expect when moving left and right- Be careful when near spikes. The game gives Catbird the ability to snuggle amazingly close to enemies, but beware all forms of spikes!
  4. If you’re on shaking ground, jump- When the ground starts shaking beneath you, go ahead and jump, then flap to slow your descent. It’ll help you gain information on your landing zone and give you time to think out your next steps. Sometimes the best thing to do is fall quickly. Usually, the shaking blocks will still give you time to reform your strategy on the fly.
  5. The first boss destroys his ground- The first boss will jump towards you and destroy his bridge as he approaches you. Let him destroy most of the planks before he reaches your starting position. Jump before, or when, it’s about to land on the last plank to the other side of the now broken bridge. It has to jump on the same plank you leapt from and will just create a hole to fall through. Congratulations! You’ve beaten world 1.

I hope these 5 tips help you out, dear reader! Let me know if you think Catbird looks more like a Batbird. I think so.
Disclaimer: I’m not being paid by Ryan Carag or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time. I don’t take responsibility for the content on sites linked to from this article.

by Brian Petrilli AKA Jalinon