Hello, dear reader, I hope you’re having a good day. This article on Card Monsters is not exhaustive. I have reached player level 8 and ladder rank 20 on the iPad version. I hope to someday have a video of Card Monsters gameplay on the Lunar Nebula LLC Gaming YouTube channel. I’m not being paid to write this blog, and it contains information based on my opinions from playing Card Monsters. Card Monsters is rated 9+ on the App Store for Infrequent/Mild Cartoon or fantasy violence.

Light Review: Card Monsters has a small tutorial and introduces you to the core mechanics of the game. There are a lot of extra things left out, like some monster abilities and how upgrading actually works. The game does a great job of making progression interesting and rewarding. One strike against this system is the inability to play Events (Tavern Brawl equivalent) until the player has reached level 7. Thankfully, this is not the player’s ladder rank. The cards’ artwork is delightful and changes as you upgrade them. The game basically lives up to its name of  3 minute duels, if you average out game times. Most games will take 5 to 10 minutes. If an opponent realizes they can’t make a comeback, then games can be as short as a minute. I recommend this game to people who like card games and are looking for a faster game. If you hate free-to-play mechanics, then I suggest playing it until you hit the resource pay wall since it’s fun.

1. Start with stats- The game’s first cards are all relatively similar with a few abilities thrown in. Choose your first deck by using monsters with good stat to crystal cost rather than abilities. Make sure you choose a variety of different cost monsters. You don’t want every monster to cost 4 crystals when you only get 3 per turn!

2. Structure your deck for consistent plays- You will get the most bang for your buck from having only 1 or 2 different colors of cards. There are five colors of monsters and six colors of items. This is due to how items work. Items of the same color as a monster cost less than a white, or colorless version, and can only be equipped on the same color. The colorless items can effect all monsters regardless of color. Some items are so good they’re worth the extra crystal cost. The fighting gloves are a good example. You give a monster 2 extra melee attack and 3 armor with this card. I have 2 of them in my deck to help my front row tank damage.

3. Have more ranged and magic attackers than melee- Unless you build a deck around melee cards with the reach ability, you have double the slots for ranged and magic attackers. I generally build my deck to have 3 melee monsters and 5 ranged, magic, and chance attackers. Magic and chance based attackers can fill the front row if necessary. This also lets me flexibly sacrifice unnecessary cards for more crystals. Magic is great because it pierces armor. In the early game, magic cards deal minimal damage though.

4. Your monsters are your life- Keep in mind not to sacrifice carelessly. The game continues until all your monsters die, or someone surrenders. Sacrificing a monster is akin to being a Hearthstone warlock. Except you also sacrifice future board control. Sacrificing items is generally better. Still, sacrificing monsters can mill your deck for a better card and sometimes nets you more crystals.

5. Daily rewards reset at noon (for me anyway)- If you need to wait around for more cards, you can click the crystal ball icon at the top right to visit Ariann the Fortune Teller. Quests will also reset daily and may take up to 2 hours to complete depending on the requirements. I suggest waiting until these quests refresh before you upgrade any cards.

I hope these 5 tips help you out, dear reader!

Disclaimer: I’m not being paid by Mu77 or anyone else to write these tips. The only money I could make would be through advertising on this site or on YouTube at this point in time.

by Brian Petrilli AKA Jalinon