My first book “Terra Tamers: Alpha” is out now at multiple stores! Get the 5-Star Reader’s Favorite Reviewed book at Amazon, Kobo, and more! Get the Audiobook and eBook now by becoming a paid member at Patreon
A New Game for a New World.
Matthew Wong and his little brother, Oakley Wong, are excited to leave the cramped living quarters of humanity’s last bastion of civilization, the floating domed city of Sojourn. Matt thought the most annoying thing about his mission would be caring for his little brother. All of Matt’s expectations fly out the window when a flock of Holo birds kidnap his screaming brother, carrying him away.
Only one thing is certain. Matt’s getting his brother back.
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What to expect:
– YA Post-apocalyptic Sci-Fi Action Adventure!
– Light LitRPG elements (I am working on a TTRPG system for Terra Tamers). Takes time to show up.
– First Person POV from male MC
– World Building (Post-apocalyptic)
– Monster taming and battles
– Short chapters, fast pace
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Reviewed by Jamie Michele for Readers' Favorite
In Terra Tamers: Alpha by Brian Petrilli, Matthew Wong prepares for a mission beyond Sojourn, the domed city sheltering the last humans, alongside his younger brother, Oakley. Matthew anticipates the usual difficulties of keeping Oakley focused, aware his brother is easily distracted by side interests. Their expedition takes a shocking turn when a flock of Holo birds suddenly snatches Oakley, defying long-held patterns: Holos have historically only targeted adults. This unexpected event forces Matthew to confront a reality that no longer follows familiar rules. To rescue Oakley and understand the unprecedented behavior of the Holos, Matthew must reassess everything he knows about his environment and adapt, using the construct of what he knows from his immersion in the digital world before it is too late.
Terra Tamers: Alpha by Brian Petrilli is the best book I have read that constructs a speculative environment merging technological minutiae with human-scale experience. The prose succeeds in integrating structural, environmental, and systemic details into the story in ways that feel natural instead of expository. I normally dislike a first-person perspective, but the author uses it properly to show Matthew’s reasoning and problem-solving. He’s funny, and the story is better for it, being in his head. The impressive inclusion of interactive systems resource illustrates how game mechanics can be made entertaining in literature (yes, really). Plus, there are cats. While clearly aimed at a middle-grade audience, the questions about autonomy, adaptability, and environmental interaction lead to a lesson for all, and the author shows us the possibilities of system-driven science fiction.

Reviewed by Asher Syed for Readers' Favorite
In Terra Tamers: Alpha by Brian Petrilli, Matthew Wong and his younger brother, Oakley, are preparing to leave the crowded domed city of Sojourn, humanity’s last refuge, for a mission beyond its walls. Matthew expects the main difficulty will be managing Oakley, who often becomes absorbed in off-mission interests and tests his patience. Their journey takes an unexpected turn when a flock of Holo birds swoops in and carries Oakley away, contradicting everything Matthew has ever known. Holos have always targeted only adults, never children, so this event overturns the established rules that have governed life for decades. Matthew must face a rapidly changing reality, investigate the reasons behind this unprecedented occurrence, and adapt to a world that now works under entirely new conditions. “The first step is finishing Terra Tamers. A game everyone can benefit from. A game that can enhance every aspect of human life.”
Brian Petrilli’s Terra Tamers: Alpha offers an intense dive into a futuristic world that feels tangible and textured, where every corner of the floating city of Sojourn comes to life through Matthew’s eyes. From tangled pipes and broken ladders to hydroponic gardens and surveillance cameras, the city is full of detail, giving readers a sense of real, lived-in experience. Advanced technology and everyday hazards coexist naturally, making Sojourn both extraordinary and relatable. The post-apocalyptic backdrop gains urgency as Matthew races to rescue Oakley, with Holos, Malos, interactive barriers, and crumbling structures actively shaping his journey. Through Matthew’s first-person perspective, readers encounter not only the external environment but also his humor, moral reasoning, and attention to systems like essence points and Rayment stats, letting readers discover the world’s rules in an immediate, fast-moving, and consistently interesting way. Overall, this is a spectacular novel that my middle-grade child enjoyed, as did I, when we read it together.
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NEED GRAPHIC DESIGNS? WRITING? EDITING?
Chapter 30 Back to Basics
Ramón quickly analyzes the situation. He doesn’t stick around. He and Apeck slink off looking for easier prey. Jessica, hatless, stands above me, a cloud of blonde hair surrounding her angry face....